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![the space shuttle flight control system called pass the space shuttle flight control system called pass](https://cdn.theatlantic.com/thumbor/SmvwjgwSAQYWk6lVughQYRkLGKg=/900x591/media/img/photo/2011/07/the-history-of-the-space-shuttle/s32_82320029/original.jpg)
- The space shuttle flight control system called pass how to#
- The space shuttle flight control system called pass windows 10#
So far I've tried a simultaneous failure of all three, but the issue was that I could not dump OMS propellant quickly enough to have a viable CoG during the pullout, this always ended badly. Conceivably the time sequence of the engine losses makes a huge difference. Otherwise, if you feel experimental, here's some things which ought to work but I've never gotten around to try:
![the space shuttle flight control system called pass the space shuttle flight control system called pass](https://i.imgur.com/jNu9kcc.png)
Use these settings at your own risk and don't file bug reports if all crashes - I don't recommend using the default terrain engine or AW at that altitude, it may or may not work. 600 km visibility, you can change the value to 13.3046849341983 and AW will (altitude-dependent) open up.Īlso, to get rid of the snow, make sure snowline isn't updated by METAR and set local-weather/config/aux-max-vis-range-m The visibility parameter you're looking for is
The space shuttle flight control system called pass windows 10#
Legoboyvdlp Posts: 7970 Joined: Sat 1:28 am Location: Northern Ireland Callsign: G-LEGO Version: next OS: Windows 10 HP
The space shuttle flight control system called pass how to#
Next challenge is to learn how to do it in advanced DPS and of course how to get home again GinGin, I made stable orbit and fully configured for orbital ops for the first time (simplified DPS) Be aware the SpaceShuttle is very heavy on memory (though not as bad as you would expect!) at about 59% total memory useage (8GB) on average. The Orbiter runs great at 35-40fps with ALS, Earth View, and the Model Shader on a i5-7200U and 920MX - relativitely weak specs for most games (only 15fps in X-Plane 11!), so with any decent GPU, even a relativitely older one such as this and a good CPU you should be fine. I turn advanced weather off in the environment > weather menu after earth view comes on (85000 feet by default) as my system appears to freeze due to advanced weather if I leave it on in orbit, particularly with live weather (and understandably so - it was not designed for orbit!) Also enable automatic transition to earth view in Simulation Options. You need to turn Atmoshperic Light Scattering and Advanced Weather on in the launcher and enable the Model shader in the View > Rendering menu in-sim.
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